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Channel: Answers for "Conflict between Pathfinding & Respawning"
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Answer by Cherno

I suggest this little workaround: Beside the target variable, have another "backup" variable called targetPos which holds a Vector3. When the Player (the target) is destroyed, the targetPos is assigned...

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Answer by chariot

If u have only one player u can try to find with tag in Update or make some conditions for finding it. For ex in pathfinding script. Also u need to send "dead" bool to this script before destroing...

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Answer by Cherno

I suggest this little workaround: Beside the target variable, have another "backup" variable called targetPos which holds a Vector3. When the Player (the target) is destroyed, the targetPos is assigned...

View Article

Answer by chariot

If u have only one player u can try to find with tag in Update or make some conditions for finding it. For ex in pathfinding script. Also u need to send "dead" bool to this script before destroing...

View Article
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